

EA’s response to that thread didn’t do them any favors. The controversy erupted when u/MBMMaverick on Reddit reported that he had to spend $80 to unlock Darth Vader. The recent news of Electronic Arts’ Star Wars Battlefront II video game revisited the controversial business model in the video game industry called microtransactions. Similar to arcade games that had a time limit, expiration is used to encourage you to purchase to continue playing. For example, World of Warcraft offers in-game purchases like pets and mounts. These in-game purchases allow purchasers to have an advantage in the game. Games may also offer “deals” that make these packs appear to be at a discount. Players don’t know what’s in the box but are tempted to unlock something special. These may be known as loot crates or bags, packs in different games. Games use these exchanges to hide the real value of what players may purchase and to make more substantial quantities seem like the “better deal.” 2. The game uses a fake in-game currency that players can redeem. Tuoro University has compiled a list of four types of microtransactions: 1. Other people may have different opinions though. I’m going to avoid discussing the ethics of microtransactions because everyone knows they exploit people, particularly young children. The cost of these transactions can range from $0.99 to $99 (possibly even more).


Microtransactions are in-game purchases that unlock specific features or gives the user special abilities, characters or content. Similar Posts: What are Microtransactions?
